Elminster Enraged (Forgotten Realms: The Sage of Shadowdale, by Ed Greenwood

By Ed Greenwood

Commanded via the vestige of Mystra to interact, Manshoon and Elminster interact as an alternative in a ferocious conflict that sends the Sage plummeting into the Underdark as a cloud of ashes. Elminster quickly inhabits the physique of a fallen darkish elf, in order that he can commence accomplishing Mystra's orders to rally Cormyr's Wizards of struggle, search blueflame goods to fix enormous rifts through the geographical regions which are liberating lethal monsters, and forestall the traditional Primordials from emerging and unleashing their rage. yet his sworn archenemy, Manshoon, has plans in addition: to overcome Cormyr and be the recent Emperor, and search out the Sage's clones. The battles are fierce, the stakes have by no means been larger, and the destiny of Cormyr is at the line. in the meantime, conflict Wizards are being mysteriously assassinated . . .

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Additional resources for Elminster Enraged (Forgotten Realms: The Sage of Shadowdale, Book 3)

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Base Atk +0; Grp –10 Atk Options deliver touch spells Abilities Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Feats Alertness, Weapon FinesseB Skills Listen +4, Spot +16 Ferra CR 4 Female halfling rogue 4 N Small humanoid Init +4; Senses Listen +7, Spot +6 Languages Common, Elven, Halfling AC 20, touch 15, flat-footed 20; Dodge, Mobility, uncanny dodge (+1 size, +4 Dex, +3 armor, +1 shield, +1 natural) hp 21 (4 HD) Resist evasion Fort +3, Ref +9, Will +1 (+3 against fear) Spd 20 ft. (4 squares) Melee mwk short sword +6 (1d4+1/19–20) Ranged mwk light crossbow +9 (1d6/19–20) Base Atk +3; Grp +0 Atk Options sneak attack +2d6 Combat Gear elixir of hiding, elixir of sneaking, potion of blur, 3 potions of cure light wounds, 2 tanglefoot bags Abilities Str 12, Dex 18, Con 13, Int 12, Wis 8, Cha 10 SQ trap sense +1, trapfinding Feats Dodge, Mobility Skills Balance +8, Bluff +6, Climb +4, Diplomacy +2, Disguise +0 (+2 acting), Disable Device +11, Hide +14, Intimidate +2, Jump +11, Listen +7, Move Silently +12, Open Lock +11, Search +8, Spot +6, Tumble +12 Possessions +1 leather, masterwork buckler, masterwork short sword, masterwork light crossbow, amulet of natural armor +1, backpack, waterskin, one day’s trail rations, bedroll, sack, flint and steel, masterwork thieves’ tools, hooded lantern, three pints of oil, case with 10 bolts, 10 gp Gerald CR 4 Male gnome bard 4 CG Small humanoid Init +5; Senses low-light vision; Listen +6, Spot +0 Languages Common, Draconic, Dwarven, Gnome AC 16, touch 12, flat-footed 15; +4 against giants (+1 size, +1 Dex, +4 armor) hp 25 (4 HD) Fort +3, Ref +5, Will +3; +2 against illusions Spd 20 ft.

Base Atk +0; Grp –10 Atk Options deliver touch spells Abilities Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Feats Alertness, Weapon FinesseB Skills Listen +4, Spot +16 Ferra CR 4 Female halfling rogue 4 N Small humanoid Init +4; Senses Listen +7, Spot +6 Languages Common, Elven, Halfling AC 20, touch 15, flat-footed 20; Dodge, Mobility, uncanny dodge (+1 size, +4 Dex, +3 armor, +1 shield, +1 natural) hp 21 (4 HD) Resist evasion Fort +3, Ref +9, Will +1 (+3 against fear) Spd 20 ft. (4 squares) Melee mwk short sword +6 (1d4+1/19–20) Ranged mwk light crossbow +9 (1d6/19–20) Base Atk +3; Grp +0 Atk Options sneak attack +2d6 Combat Gear elixir of hiding, elixir of sneaking, potion of blur, 3 potions of cure light wounds, 2 tanglefoot bags Abilities Str 12, Dex 18, Con 13, Int 12, Wis 8, Cha 10 SQ trap sense +1, trapfinding Feats Dodge, Mobility Skills Balance +8, Bluff +6, Climb +4, Diplomacy +2, Disguise +0 (+2 acting), Disable Device +11, Hide +14, Intimidate +2, Jump +11, Listen +7, Move Silently +12, Open Lock +11, Search +8, Spot +6, Tumble +12 Possessions +1 leather, masterwork buckler, masterwork short sword, masterwork light crossbow, amulet of natural armor +1, backpack, waterskin, one day’s trail rations, bedroll, sack, flint and steel, masterwork thieves’ tools, hooded lantern, three pints of oil, case with 10 bolts, 10 gp Gerald CR 4 Male gnome bard 4 CG Small humanoid Init +5; Senses low-light vision; Listen +6, Spot +0 Languages Common, Draconic, Dwarven, Gnome AC 16, touch 12, flat-footed 15; +4 against giants (+1 size, +1 Dex, +4 armor) hp 25 (4 HD) Fort +3, Ref +5, Will +3; +2 against illusions Spd 20 ft.

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