Dungeons & Dragons: Player's Handbook 2- Roleplaying Game by Jeremy Crawford

By Jeremy Crawford

New periods, races, and different concepts to your D&D(R) game.

This booklet builds at the array of periods and races awarded within the first Player's Handbook(R), including either previous favorites and new, never-before-seen thoughts to the game.

The ebook provides a brand new strength resource for 4th variation D&D; periods utilizing the recent primal strength resource comprise the barbarian and the druid.

Player's instruction manual 2 expands the variety of suggestions to be had to D&D avid gamers with new sessions, races, powers, and different fabric

Show description

Read Online or Download Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules PDF

Similar dungeons & dragons books

Lies of Light (Forgotten Realms: The Watercourse Trilogy, Book 2)

Philip Athans, the recent York instances best-selling writer of Annihilation, maintains the epic saga started in Whisper of Waves of a guy ate up via his obsession and pushed through an overpowering imaginative and prescient of what may be.

The Wizard Furthering the plots of the pink Wizards of Thay whereas spinning his personal webs, he works within the shadows, manipulating the top reaches of power.

the girl affected by the ghosts of the previous and her personal passions, she walks the advantageous line among sanity and insanity, and her obsession may possibly break the only factor she loves most.

the fellow A visionary who cares not anything for the petty squabbling of these in energy, his one wish is to complete his maximum paintings.

Elfshadow (Forgotten Realms: The Harpers, Book 2; Songs & Swords, Book 1)

*Originally The Harpers, booklet 2; now reissued as Songs & Swords, booklet 1*

Silent dying stalks the Harpers of Faerûn. one after the other, individuals of the semi-secret society for stable within the nation-states are falling to a murderer's blade. Now a Harper agent and a stunning half-elf murderer needs to resolve the secret. in the event that they fail, they are going to be the following victims.

But issues within the nation-states are not often that straightforward.

Canticle (Forgotten Realms: The Cleric Quintet, Book 1)

A vintage experience from the author of Drizzt!

High within the Snowflake Mountains sits the Edificant Library, a spot of scholarly examine for monks, bards, and others. Now from the hidden vaults underneath the library a devastating curse is unleashed, and a tender cleric needs to conflict the terrifying creatures set unfastened through a malevolent, eating essence that's been published, ahead of his personal brethren flip opposed to him. Cadderly needs to positioned his reports to the attempt and input the catacombs some distance lower than to avoid wasting his brothers and himself.

Ravenloft Gazetteer V (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Ravenloft Setting)

E-book through Jackie Cassada, John Mangrum, Steve Miller

Additional resources for Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules

Example text

Reflex Hit: 5d6 + Wisdom modifier radiant damage. Effect: Until the end of the encounter, you gain a +2 power bonus to AC. In addition, you gain a fly speed equal to your speed, and you can hover. MICHAEL BIEREK Encounter ✦ Divine, Implement, Radiant Standard Action Close blast 5 Target: Each enemy in blast Attack: Wisdom vs. Reflex Hit: 3d6 + Wisdom modifier radiant damage. ” Divine Shroud Action (11th level): When you spend an action point to take an extra action, you also gain concealment until the end of your next turn, and you can teleport 3 squares as a free action before or after the extra action.

C H A P T ER 2 | C h ara c te r C l a sses 12/17/08 2:00:49 PM Avenger’s Readiness Avenger Utility 10 As your opponents prepare to strike, you make a sudden move to spoil their plans. Daily ✦ Divine No Action Personal Trigger: You roll initiative at the beginning of an encounter Effect: You gain a +5 power bonus to the initiative check. You shift 3 squares as a free action when the first creature in the initiative order starts its turn, even if you’re surprised. Channel Endurance Avenger Utility 10 You focus your inner strength and tap into your god’s power to forestall an injury.

Oath Bond Oathsworn Attack 20 You bind a foe with your oath, consigning it to your god’s punishment. Daily ✦ Divine, Weapon Standard Action Melee weapon Target: Your oath of enmity target Attack: Wisdom vs. AC Hit: 3[W] + Wisdom modifier damage. Effect: The target gains vulnerable 5 to your attacks (save ends). AV E N G E R PA R AG O N PAT H S Oathsworn Oathsworn Path Features Blood Oath (11th level): You gain a +1 bonus to all defenses against attacks made by your oath of enmity target. Sworn Action (11th level): When you spend an action point to make an attack, you make two attack rolls against each target of that attack and use either result.

Download PDF sample

Rated 4.14 of 5 – based on 15 votes