Dungeons & Dragons for Dummies by Bill Slavicsek

By Bill Slavicsek

Open the e-book and find:
Everything a brand new participant must start taking part in D&D
Details on 4 myth races and 4 iconic classes
Explanations of each quantity and statistic at the personality sheet
The most sensible magic goods and gear for characters of all classes
Advice on roleplaying and teamwork
A ready-to-use event to get you all started as a Dungeon Master
A ready-to-use conflict grid with personality and monster markers

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Extra info for Dungeons & Dragons for Dummies

Example text

Dwarves: The members of this race are hearty and steadfast, standing about 41⁄2 feet tall but powerfully built and extremely broad. They have a strong connection to mountains and rocky places. They can live to be more than 400 years old. In game terms, dwarves receive a +2 to Constitution and a – 2 to Charisma (see the “Ability scores” section, later in this chapter). They also receive bonuses against poison, spells, and Chapter 2: Your First Character magical effects. Dwarves also have darkvision, the ability to see up to 60 feet in the dark.

Halflings receive a +2 Dexterity and a –2 Strength to reflect their small statures. They also receive bonuses to Climb, Jump, Listen, and Move Silently checks (see the “Skills” section), as well as a bonus to all saving throws due to their fearlessness and ability to avoid damage. Class In addition to your character’s name (Regdar, perhaps) and race (human, for example), your character is most easily identified by his or her class. A class is kind of like a profession or vocation. It determines what role the character plays in the adventuring party.

The adventurers controlled by the players are also called heroes or p layer c harac ters (PC s, for short). ߜ A Dungeon Master: The Dungeon Master ( DM) controls all of the nonp layer c harac ters ( N PC s) — the monsters, villains, and other incidental characters that inhabit the fantasy world. The DM sets the pace of the story and referees the action as the adventure unfolds. Chapter 1: Preparing for Adventure ߜ An adventure: An adventure is the activity that the player characters participate in.

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