Dungeons & Dragons: Curse of Strahd by Wizards RPG Team

By Wizards RPG Team

Get to the bottom of the mysteries of Ravenloft® during this dread event for the world’s maximum roleplaying online game lower than raging hurricane clouds, the vampire count number Strahd von Zarovich stands silhouetted opposed to the traditional partitions of chateau Ravenloft. Rumbling thunder kilos the fortress spires. The wind’s howling raises as he turns his gaze down towards the village of Barovia. a ways lower than, but no longer past his prepared eyesight, a celebration of adventurers has simply entered his area. Strahd’s face varieties the barest trace of a grin as his darkish plan unfolds. He knew they have been coming, and he is aware why they got here — all in keeping with his plan. A lightning flash rips throughout the darkness, yet Strahd is long gone. simply the howling of the wind fills the nighttime air. The grasp of chateau Ravenloft is having site visitors for dinner. and also you are invited.

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Additional resources for Dungeons & Dragons: Curse of Strahd

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He won't join them on their travels, but he will help them in a fight with Strahd if they have discovered where to find the vampire and how to destroy him. With his sanity restored, Mordenkainen can be stub­ born and difficult even with his friends, and doesn't suf­ fer fools. He normally spends more time listening than talking, but when he does speak, his pronouncements are authoritative and not to be questioned. The archmage has never had his fortune read by Madam Eva and doesn't care to, but if he is told about the Holy Symbol of Ravenkind, the Tome of Strahd, and the Sunsword, he insists that these items be recovered before he and the party confront Strahd.

For example, if the characters come from the For­ gotten Realms and mention this fact to Mordenkainen, he asks them if they know his old friend Elminster of Shadowdale. If Mordenkainen isn't the party's ally as foretold in Madam Eva's card reading (see chapter 1), he declines to join them if asked. With his wits restored, he sets out to find his missing staff and spellbook, leaving the characters on their own. He doesn't allow them to help him, for he fears they might be tempted to steal either his staff or his spellbook.

But when the devil Strahd fell upon him, the wizard's magic couldn't save him. I saw him thrown a thousand feet to his death. " The Vistana storyteller doesn't remember the wizard's name, but recalls that it sounded important. If the char­ acters haven't spoken with Madam Eva, the storyteller urges them to do so. MADAM EvA's TENT If the characters decide to see Madam Eva, read: Magic flames cast a reddish glow over the interior of this tent, revealing a low table covered in a black velvet cloth.

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