Dragon Compendium, Vol.1 (Dungeons & Dragons) by Mike Mcartor

By Mike Mcartor

For 3 many years, Dragon journal has been the legitimate per 30 days source for Dungeons & Dragons gamers. Many monster, sessions or even crusade settings that experience long past directly to outline the fashionable video game first seemed in Dragon's pages, and a historical past of the journal is a background of the sport itself. The Dragon Compendium collects the preferred vintage articles from all through Dragon magazine's proud background, all up to date to the present variation of the D&D ideas. chosen with the enter of present and previous editors and D&D lovers internationally, the articles during this 256-page quantity are confirmed favorites-material you'll want to reference many times. From new DBD writer Paizo Publishing!

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Spider Climb: Grants ability to walk on walls and ceilings Touch of Idiocy: Subject takes l d 6 points of Int, Wis, and Cha damage. Undetectable Alignment: Conceals alignment for 24 hours. 3RD-LEVEL JESTER SPELLS Bestow Curse: - 6 to an ability score; - 4 on attack rolls, saves, and checks; or 50% chance of losing each action. Confusion: Subjects behave oddly for 1 round/level. Crushing Despair: Subjects take - 2 on attack rolls, damage rolls, saves, and checks. Displacement: Attacks miss subject 50%.

Animate Dead: Creates undead skeletons and zombies. Blindness/Deafness: Makes subject blinded or deafened. Blur Attacks miss subject 20% of the time. Chill Metal: Cold metal damages those who touch it. Command Undead: Undead creature obeys your commands. Darkness: 20-ft. radius of supernatural shadow. Darkvision: See 60 ft. in total darkness. Daze Monster: Living creature of 6 HD or less loses next action. Death Knell: Kills dying creature; you gain ld8 temporary hp, +2 to Str, and +1 level. Desecrate: Fills area with negative energy, making undead stronger.

She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Unarmed Strike: A battle dancer uses unarmed strikes in a manner similar to a monk. She can land a blow with her fist that has the same power as an axe stroke. At 1st level, the battle dancer gains Improved Unarmed Strike as a bonus feat. The battle dancer's unarmed attacks deal lethal damage, but she can choose to deal nonlethal damage without penalties on her attack rolls.

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