By Ed Greenwood, Troy Denning
Azoun IV, within the twilight of his years, continues to be a shining hero to such a lot of his topics, and to all however the eldest, the one king they've ever identified. He's led them capably out of darkish doom before.
Yet Cormyr hasn't ever confronted such a lot of effective and mysterious foes right now. Demonic ghazneths, historical curses, bizarre timber of foul magic, goblins and their family members at the upward thrust within the northern wilderlands, a blight upon the land, rebellious mutterings, demise conflict wizards...and a dragon the likes of which no residing eyes on Faerun have ever seen.
The red Throne doesn't look so unassailable now. it may well good shatter lower than the load of a big dragon--or the secrets and techniques and follies of the final of the Obarskyrs.
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Extra info for Death of the Dragon (Forgotten Realms: The Cormyr Saga, Book 3)
Spider Climb: Grants ability to walk on walls and ceilings Touch of Idiocy: Subject takes l d 6 points of Int, Wis, and Cha damage. Undetectable Alignment: Conceals alignment for 24 hours. 3RD-LEVEL JESTER SPELLS Bestow Curse: - 6 to an ability score; - 4 on attack rolls, saves, and checks; or 50% chance of losing each action. Confusion: Subjects behave oddly for 1 round/level. Crushing Despair: Subjects take - 2 on attack rolls, damage rolls, saves, and checks. Displacement: Attacks miss subject 50%.
Animate Dead: Creates undead skeletons and zombies. Blindness/Deafness: Makes subject blinded or deafened. Blur Attacks miss subject 20% of the time. Chill Metal: Cold metal damages those who touch it. Command Undead: Undead creature obeys your commands. Darkness: 20-ft. radius of supernatural shadow. Darkvision: See 60 ft. in total darkness. Daze Monster: Living creature of 6 HD or less loses next action. Death Knell: Kills dying creature; you gain ld8 temporary hp, +2 to Str, and +1 level. Desecrate: Fills area with negative energy, making undead stronger.
She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Unarmed Strike: A battle dancer uses unarmed strikes in a manner similar to a monk. She can land a blow with her fist that has the same power as an axe stroke. At 1st level, the battle dancer gains Improved Unarmed Strike as a bonus feat. The battle dancer's unarmed attacks deal lethal damage, but she can choose to deal nonlethal damage without penalties on her attack rolls.