By Paul S. Kemp
The shadows recede from a misplaced temple in a forgotten wilderness.
The sunlight rises on a brand new calling for a guy as unswerving as he's mysterious.
The day's starting unearths Erevis Cale protecting in his regular arms extra energy than he dared desire for - and extra accountability than he ever imagined.
For now, he'll need to positioned his belief in a god served via theives and born of chaos.
Read or Download Dawn of Night (Forgotten Realms: The Erevis Cale Trilogy, Book 2) PDF
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Philip Athans, the recent York occasions best-selling writer of Annihilation, keeps the epic saga began in Whisper of Waves of a guy fed on by way of his obsession and pushed by way of an overpowering imaginative and prescient of what may perhaps be.
The Wizard Furthering the plots of the crimson Wizards of Thay whereas spinning his personal webs, he works within the shadows, manipulating the top reaches of power.
the girl suffering from the ghosts of the previous and her personal passions, she walks the wonderful line among sanity and insanity, and her obsession might smash the single factor she loves most.
the fellow A visionary who cares not anything for the petty squabbling of these in strength, his one hope is to complete his maximum paintings.
*Originally The Harpers, publication 2; now reissued as Songs & Swords, e-book 1*
Silent dying stalks the Harpers of Faerûn. one after the other, contributors of the semi-secret society for solid within the geographical regions are falling to a murderer's blade. Now a Harper agent and a gorgeous half-elf murderer needs to clear up the secret. in the event that they fail, they are going to be the subsequent victims.
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A vintage experience from the author of Drizzt!
High within the Snowflake Mountains sits the Edificant Library, a spot of scholarly examine for clergymen, bards, and others. Now from the hidden vaults underneath the library a devastating curse is unleashed, and a tender cleric needs to conflict the terrifying creatures set unfastened through a malevolent, eating essence that's been published, prior to his personal brethren flip opposed to him. Cadderly needs to placed his reports to the try out and input the catacombs some distance under to save lots of his brothers and himself.
Publication by way of Jackie Cassada, John Mangrum, Steve Miller
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Additional info for Dawn of Night (Forgotten Realms: The Erevis Cale Trilogy, Book 2)
Note: This spell must be cast within a ring of the standing stones that surround Ossington. New Magic Items Combat Hobyahs have an evil disposition and a cowardly demeanor. Individually they flee from a fair fight, but in numbers (and particularly in darkness) they gain an unnatural bravery. Fear Aura (Su): A group of three or more hobyahs can, as a free action, create an aura of fear. Anyone within 30 feet of any hobyah contributing to the fear aura must make a Will saving throw (DC 11 +1 per hobyah in the group) or become panicked for 3 rounds.
If the character becomes evil, he loses any ability to turn undead, but gains the ability to rebuke undead. If a clerics new alignment precludes him from worshiping the same deity, he may select new domains from the following list: Death, Destruction, Evil, War. , 50 ft. brachation (perfect) AC: 18 (touch 15, flat-footed 15) Attacks: Bite +5 melee, 2 claws +3 melee Damage: Bite ld4, claw ld3 Face/Reach: 2 1/2 ft. /0 ft. , fire, cold, and acid resistance 10, scent, damage reduction 10/wooden, vulnerability, SR 10 Saves: Fort +4, Ref +6, Will +4 Abilities: Str 11, Dex 17, Con 12, Int 8, Wis 13, Cha 12 Skills: Hide +13, Intimidate +7, Listen +7, Move Silently +8, Tumble +8 Feats: Improved Initiative, Weapon Finesse (claw) Climate/Terrain: Any dark forest Organization: Solitary or nest (5-8) Challenge Rating: 3 Treasure: None Alignment: Always neutral evil Advancement: 4 HD (Tiny) 31 Damage Reduction (Ex): A hobyah's damage reduction applies except when it is hit by a weapon whose striking surface is made of wood, such as a club or a quarterstaff.
Its eyes burn with malevolence, and its flesh has become leathery and desiccated. Though most gravewights burn with evil, some retain the goodness they knew in life. " It uses all the base creature's statistics and special abilities except as noted here. Hit Dice: Increase to dl2. Speed: Same as the base creature. AC: The base creature's natural armor improves by +4. Attacks: A gravewight retains all the attacks of the base creature and also gains a slam attack if it didn't already have one. Damage: Gravewights have slam attacks.