Dawn of Night (Forgotten Realms: The Erevis Cale Trilogy, by Paul S. Kemp

By Paul S. Kemp

The shadows recede from a misplaced temple in a forgotten wilderness.

The sunlight rises on a brand new calling for a guy as unswerving as he's mysterious.

The day's starting unearths Erevis Cale protecting in his regular arms extra energy than he dared desire for - and extra accountability than he ever imagined.

For now, he'll need to positioned his belief in a god served via theives and born of chaos.

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Additional info for Dawn of Night (Forgotten Realms: The Erevis Cale Trilogy, Book 2)

Example text

Note: This spell must be cast within a ring of the standing stones that surround Ossington. New Magic Items Combat Hobyahs have an evil disposition and a cowardly demeanor. Individually they flee from a fair fight, but in numbers (and particularly in darkness) they gain an unnatural bravery. Fear Aura (Su): A group of three or more hobyahs can, as a free action, create an aura of fear. Anyone within 30 feet of any hobyah contributing to the fear aura must make a Will saving throw (DC 11 +1 per hobyah in the group) or become panicked for 3 rounds.

If the character becomes evil, he loses any ability to turn undead, but gains the ability to rebuke undead. If a clerics new alignment precludes him from worshiping the same deity, he may select new domains from the following list: Death, Destruction, Evil, War. , 50 ft. brachation (perfect) AC: 18 (touch 15, flat-footed 15) Attacks: Bite +5 melee, 2 claws +3 melee Damage: Bite ld4, claw ld3 Face/Reach: 2 1/2 ft. /0 ft. , fire, cold, and acid resistance 10, scent, damage reduction 10/wooden, vulnerability, SR 10 Saves: Fort +4, Ref +6, Will +4 Abilities: Str 11, Dex 17, Con 12, Int 8, Wis 13, Cha 12 Skills: Hide +13, Intimidate +7, Listen +7, Move Silently +8, Tumble +8 Feats: Improved Initiative, Weapon Finesse (claw) Climate/Terrain: Any dark forest Organization: Solitary or nest (5-8) Challenge Rating: 3 Treasure: None Alignment: Always neutral evil Advancement: 4 HD (Tiny) 31 Damage Reduction (Ex): A hobyah's damage reduction applies except when it is hit by a weapon whose striking surface is made of wood, such as a club or a quarterstaff.

Its eyes burn with malevolence, and its flesh has become leathery and desiccated. Though most gravewights burn with evil, some retain the goodness they knew in life. " It uses all the base creature's statistics and special abilities except as noted here. Hit Dice: Increase to dl2. Speed: Same as the base creature. AC: The base creature's natural armor improves by +4. Attacks: A gravewight retains all the attacks of the base creature and also gains a slam attack if it didn't already have one. Damage: Gravewights have slam attacks.

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