By Bruce R. Cordell
The 3rd stand-alone experience for the recent Eberron crusade setting.This full-length event for the latest D&D® crusade surroundings showcases a number of the most unusual features of the Eberron atmosphere. It performs out around the Eberron global and is designed to both be a stand-alone event or a right away follow-up to the 1st and moment released Eberron adventures, Shadows of the final conflict™ and Whispers of the Vampire’s Blade™.AUTHOR BIO: Bruce R. Cordell, an Origins-award-winning writer, has designed over 30 online game titles, together with the elevated Psionics Handbook™. He additionally co-authored Libris Mortis: The e-book of Undead™, the Planar Handbook™, the Epic point Handbook™, and Underdark™.
By Andy Miller
This interesting publication is the 1st role-playing experience module set within the latest third variation Dungeons and Dragons crusade surroundings, the Kingdoms of Kalamar 3rd version. The epic tale starts off within the northern kingdom of Shynabyth the place the avid gamers are assembled to discover the remnants of a meteor stated to be made up of the infrequent substance mithril. despite the fact that, what they discover is a plot to build a strong magic relic. regrettably the artifact is a device for wickedness and the gamers quickly locate themselves on a quest to Reanaaria Bay to discover the capacity to smash the evil merchandise and its insidious grasp, earlier than she destroys them. the basis of All Evil is an professional third variation Dungeons and Dragons event for first point characters.
By Ru Emerson
Vengeance should be served
A village burns whereas its attackers flee into the evening. Enraged, the King of Keoland orders an getting older warrior to steer a band of adventurers on a retaliatory strike. As they organize to go into the center of the monsters' lair, each one is familiar with simply the bravest will continue to exist. opposed to the chances. opposed to the giants.
By T. H. Lain
The 3rd Dungeons & Dragons novel in line with the recent version of the D&D game.
Featuring iconic characters that seem in the course of the most up-to-date variation of the D&D video game, this sequence will allure new avid gamers and readers to many of the worlds featured within the Wizards of the Coast, Inc. publication publishing line. The usual characters and D&D-related content material also will make this sequence very approachable for present players.
The wizard or sorcerer who wins the well known Duel Arcane should be offered the Golden Wand, a paranormal machine that holds fabulous strength. Magic clients come from all over the place to compete within the contest. a few are interested in glory, others to the contest. nonetheless extra come for different, darker purposes, pushed via an oath to a cruel loss of life god.
And a few oaths can't be damaged.
By Elaine Cunningham
A few are born with magic.
Matteo, un-magical counselor to the potent of Halruaa, has dedicated his lifestyles to the reality -- until eventually he unearths that he could have a hidden spark of magic in any case. Now, with just a highway waif for a significant other, he's at the run from the mysterious Cabal. within the dismal Swamp of Akhlaur, Matteo will search his personal fact whereas struggling with a creature out of his nightmares.
But anything even worse is on his path: a constant persecutor of magic. The Magehound.
By William W. Connors
Dr. Van Richten now offers the final word ghost-hunting advisor. the main recognized paranormalist in all of Ravenloft describes the wispy undead of these geographical regions, detailing money owed and shut encounters with these spirits that refuse to die. Map.
By Wizards RPG Team
Avert the Cataclysmic go back of Tiamat during this experience for the World's maximum Roleplaying Game
The Cult of the Dragon leads the cost in an unholy campaign to carry Tiamat again to the geographical regions, and the placement grows extra perilous for stable individuals with every one passing second. The conflict turns into more and more political as possibilities to collect allies and achieve virtue current themselves. From Waterdeep to the ocean of relocating Ice to Thay, it's a race opposed to Evil. be triumphant or succumb to the oppression of draconic tyranny. Win or lose, issues seriously is not an identical again.
• the second one of 2 adventures within the Tyranny of Dragons™ tale arc, the increase of Tiamat offers every thing a Dungeon grasp must create an exhilarating and noteworthy experience event.
• enthusiasts of the Dungeons & Dragons® Roleplaying online game can get a pattern of what this product has in shop for them during the D&D Encounters™ in-store play program.
• event layout and improvement via Kobold Press.
By Sean Reynolds
The Brotherhood affects the realm in methods either seen and refined. Now research their early background, hierarchy of energy, gods, and schedule. however the Brotherhood isn't really on my own within the south. discover the peoples, countries, gods and sweetness of the continent often called Hepmonaland and the jungle peninsula of Amedio
By Jennifer Clarke Wilkes
Faiths of Eberron info verified pantheons, mystery cults, and different non secular corporations of Eberron. It comprises new principles fabric for the participant, corresponding to status sessions, feats, spells, and magic goods, whereas the main points at the a number of firms supply Dungeon Masters many new ideas for his or her campaigns.AUTHOR INFORMATIONJennifer Clarke Wilkes is an editor of roleplaying video games and miniatures at Wizards of the Coast, Inc. Her formerly released credit contain Sandstorm and Savage Species.Ari Marmell and C.A. Suleiman are freelance writers with vast credit within the d20 gaming undefined. Their released credit comprise Heroes of Horror.
By Rosemary Jones
Deception! Betrayal! an ideal partnership! within the end to this four-part novella, Rucas Sarfael uncovers the twisted plots that introduced him to the town of Neverwinter and discovers a plot at the lifetime of its lord.