By Sam Witt, Eric Olson
Fortress websites deals a desirable and specific check out the workings of 7 significant fortresses:
Kaurak Kholzil, a dwarven bastion outfitted into the face of a cliff to guard a wealthy adamantium mine;
Cloud maintain, the flying fort of a typhoon vast clan;
Dragon's Coffin, equipped to maintain an historic black dragon trapped within its subterranean lair; plus a walled valley, the ruined fortress of a lich, a border fortress, and a frontier outpost.
Each access incorporates a description of the site's visual appeal, background, and format, an in depth floorplan, entire info at the NPCs who reside (or died) there, and event hooks to attract participant characters into the environment.
Read Online or Download Castle Sites (Ad&D Accessory) PDF
Similar dungeons & dragons books
Philip Athans, the hot York instances best-selling writer of Annihilation, maintains the epic saga began in Whisper of Waves of a guy fed on through his obsession and pushed by means of an overpowering imaginative and prescient of what may possibly be.
The Wizard Furthering the plots of the crimson Wizards of Thay whereas spinning his personal webs, he works within the shadows, manipulating the top reaches of power.
the lady laid low with the ghosts of the prior and her personal passions, she walks the tremendous line among sanity and insanity, and her obsession could ruin the only factor she loves most.
the guy A visionary who cares not anything for the petty squabbling of these in strength, his one hope is to complete his maximum paintings.
*Originally The Harpers, booklet 2; now reissued as Songs & Swords, ebook 1*
Silent dying stalks the Harpers of Faerûn. one after the other, individuals of the semi-secret society for strong within the geographical regions are falling to a murderer's blade. Now a Harper agent and a stunning half-elf murderer needs to resolve the secret. in the event that they fail, they are going to be the subsequent victims.
But issues within the nation-states are not often that straightforward.
A vintage event from the author of Drizzt!
High within the Snowflake Mountains sits the Edificant Library, a spot of scholarly examine for monks, bards, and others. Now from the hidden vaults underneath the library a devastating curse is unleashed, and a tender cleric needs to conflict the terrifying creatures set free through a malevolent, eating essence that's been published, prior to his personal brethren flip opposed to him. Cadderly needs to placed his stories to the try and input the catacombs some distance lower than to save lots of his brothers and himself.
Booklet via Jackie Cassada, John Mangrum, Steve Miller
- I, Strahd : The Memoirs of a Vampire
- The Emerald Scepter (Forgotten Realms: The Scions of Arrabar, Book 3)
- Corsairs of the Great Sea
- The Shattered Circle (Advanced Dungeons & Dragons)
- Maztica Campaign Set (Advanced Dungeons and Dragons, 2nd Edition)
- Road to Death (Eberron: The Lost Mark, Book 2)
Extra resources for Castle Sites (Ad&D Accessory)
The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking D iderius’s wisdom. The town once nestled into a canyon between two bluffs, but only a few ruined stone structures and the slab foundations of administrative and temple buildings now remain. Cave entrances dot the bluffs, marking former residences and simple tombs. None of the ruins hold anything of value or interest, but the caves offer safe places for the party to rest. eneral F eatures Unless otherwise specified, the floor and w alls of the dungeon are sandstone blocks and flagstones.
Characters who chose well when speaking with the statues in area 1 are struck by a sudden thought when they enter this area: “Some secrets are not meant for mortal minds to know. ” Statue Trap. W hen the first adventurer passes the halfway point of the room, the sound of grinding stone announces the statues turning their cowled heads to follow the characters’ movements. The characters must not look into the darkness in the statues’ hoods. Any character who does must make a D C 15 Wisdom saving throw against a suggestion spell.
The dwarf headed into the Serpent H ills after killin g the yuan-ti. T h e Se r p e n t H ills Good weather and the fact that Varram and his large party were moving with haste makes their trail into the hills easy to follow. From Boareskyr Bridge, the adventurers pursue the dwarf into the Serpent H ills —a swath of badlands, mesas, and rocky plateaus sprinkled with trees and tall grass. Varram’s trail leads some sixty-five miles north-northeast. Lizardfolk and nagas, trolls and giants, and the treacherous yuan-ti all lurk in the Serpent H ills, amid the tombs and ruined settlements of more than one fallen civilization.