By R. A. Salvatore
A vintage experience from the author of Drizzt!
High within the Snowflake Mountains sits the Edificant Library, a spot of scholarly examine for clergymen, bards, and others. Now from the hidden vaults underneath the library a devastating curse is unleashed, and a tender cleric needs to conflict the terrifying creatures set unfastened via a malevolent, eating essence that's been published, prior to his personal brethren flip opposed to him. Cadderly needs to positioned his reviews to the try out and input the catacombs a ways lower than to save lots of his brothers and himself.
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A vintage event from the writer of Drizzt!
High within the Snowflake Mountains sits the Edificant Library, a spot of scholarly research for clergymen, bards, and others. Now from the hidden vaults underneath the library a devastating curse is unleashed, and a tender cleric needs to conflict the terrifying creatures set free via a malevolent, eating essence that's been published, prior to his personal brethren flip opposed to him. Cadderly needs to positioned his reports to the attempt and input the catacombs a ways lower than to save lots of his brothers and himself.
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Additional resources for Canticle (Forgotten Realms: The Cleric Quintet, Book 1)
0 ft. +10 ft. +10 ft. +10 ft. +20 ft. +20 ft. +20 ft. The bard should take Weapon Finesse at some point, especially if he has high Dexterity (a good option for bards anyway). This will allow him to handle ranged combat as well as light weapons, and will later apply to the monk’s unarmed attacks. At 12th level, just as he is about to change class and worldview, the bard should take Weapon Focus (unarmed) to give himself another edge in the change. It does not matter what instrument the bard chooses for his Perform skill; he can have his hands occupied and still be able to attack as a monk, as his unarmed attacks can be done with the legs.
Multiclassing 34 Quintessential Bard II: Advanced Tactics The Messenger (Bard/Paladin) Level 1st Class Brd 1 Base Attack Bonus +0 Fort Save +0 Ref Save +2 Will Save +2 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th Brd 2 Brd 3 Brd 4 Brd 5 Brd 6 Brd 7 Brd 8 Brd 9 Brd 10 Brd 11 Brd 12 +1 +2 +3 +3 +4 +5 +6/+1 +6/+1 +7/+2 +8/+3 +9/+4 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 13th Pal 1 +10/+5 +6 +8 +8 th 14 15th Pal 2 Pal 3 +11/+6/+1 +12/+7/+2 +7 +7 +8 +9 +8 +9 16th 17th 18th Pal 4 Pal 5 Pal 6 +13/+8/+3 +14/+9/+4 +15/+10/+5 +8 +8 +9 +9 +9 +10 +9 +9 +10 19th 20th Pal 7 Pal 8 +16/+11/+6/+1 +17/+12/+7/+2 +9 +10 +10 +10 +10 +10 Sonic Fist: Upon gaining 2nd monk level, the character can choose Sonic Fist as a monk bonus feat with a prerequisite of bardic music ability and Stunning Fist.
Scribe Scroll is particularly useful if he wants to learn spells as a bard that he has in his wizard spellbook Strengths Familiar: The wizard gains a familiar at 1st level; being an intelligent creature, it can complement a bard’s disguise as an itinerant performer, if the familiar does not feel too dignified to perform parlour tricks. A loremage gains a number of benefits from adding wizard levels to his bard class, the following being the most important for the role of the bard: Powerful Spellcasting: The wizard can learn a great variety of spells as he writes them down in his spellbook; provided he has time to plan, he can prepare the best spell for any situation.