Bleeding Edge Adventures #4: A Dreadful Dawn by Matthew J. Hanson

By Matthew J. Hanson

Bleeding side Adventures #4: A Dreadful sunrise (PDF)
A third period myth event for 4th to sixth point Characters
Author: Matthew J. Hanson
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 2.8 MB download
Version 3.5 ideas Compatible

Twisted Plots, unlimited Evil

The giggling Badger has lengthy been a well-liked cease for tourists, retailers, and adventurers certain for far away lands. The final cease at the fringes of civilization, this lodge deals a hot mattress, superb meal, and the corporate of a pleasant and inviting employees. humans from miles round all agree that the giggling Badger is with no peer. not anyone could think about harming the kin that runs this wonderful institution ... till now.

A Dreadful sunrise, the fourth of eco-friendly Ronin's Bleeding aspect adventures, reveals the characters battling for his or her lives within the unlikeliest of areas: among the comforts of a great resort. during this interesting new situation, the computers are drawn right into a sinister plot by way of a vicious cult with their very own plans for this blameless relatives and their visitors. The characters needs to keep the innkeepers from a grotesque evening of homicide, terror, and appalling violence, and defeat the servants of the foul God of Slaughter sooner than it's too late.

Inside this interesting new event, you'll find:

* an absolutely specified tavern whole with facts and outlines for all locations.
* An difficult state of affairs that evolves in accordance with the PCs' actions.
* A dreadful dungeon advanced full of traps, monsters, and a unwell cult with foul ambitions.
* A slew of certain and compelling NPCs excellent so as to add on your ongoing campaigns.

This experience, like different Bleeding part adventures, bargains a fancy plot, a solid of designated characters, and lethal encounters. A Dreadful sunrise is brim-full of dynamic environments and constructed NPCs that, whilst mixed, promise to take your video games to the Bleeding fringe of experience!

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Extra info for Bleeding Edge Adventures #4: A Dreadful Dawn

Sample text

Base Atk +0; Grp –10 Atk Options deliver touch spells Abilities Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Feats Alertness, Weapon FinesseB Skills Listen +4, Spot +16 Ferra CR 4 Female halfling rogue 4 N Small humanoid Init +4; Senses Listen +7, Spot +6 Languages Common, Elven, Halfling AC 20, touch 15, flat-footed 20; Dodge, Mobility, uncanny dodge (+1 size, +4 Dex, +3 armor, +1 shield, +1 natural) hp 21 (4 HD) Resist evasion Fort +3, Ref +9, Will +1 (+3 against fear) Spd 20 ft. (4 squares) Melee mwk short sword +6 (1d4+1/19–20) Ranged mwk light crossbow +9 (1d6/19–20) Base Atk +3; Grp +0 Atk Options sneak attack +2d6 Combat Gear elixir of hiding, elixir of sneaking, potion of blur, 3 potions of cure light wounds, 2 tanglefoot bags Abilities Str 12, Dex 18, Con 13, Int 12, Wis 8, Cha 10 SQ trap sense +1, trapfinding Feats Dodge, Mobility Skills Balance +8, Bluff +6, Climb +4, Diplomacy +2, Disguise +0 (+2 acting), Disable Device +11, Hide +14, Intimidate +2, Jump +11, Listen +7, Move Silently +12, Open Lock +11, Search +8, Spot +6, Tumble +12 Possessions +1 leather, masterwork buckler, masterwork short sword, masterwork light crossbow, amulet of natural armor +1, backpack, waterskin, one day’s trail rations, bedroll, sack, flint and steel, masterwork thieves’ tools, hooded lantern, three pints of oil, case with 10 bolts, 10 gp Gerald CR 4 Male gnome bard 4 CG Small humanoid Init +5; Senses low-light vision; Listen +6, Spot +0 Languages Common, Draconic, Dwarven, Gnome AC 16, touch 12, flat-footed 15; +4 against giants (+1 size, +1 Dex, +4 armor) hp 25 (4 HD) Fort +3, Ref +5, Will +3; +2 against illusions Spd 20 ft.

Base Atk +0; Grp –10 Atk Options deliver touch spells Abilities Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Feats Alertness, Weapon FinesseB Skills Listen +4, Spot +16 Ferra CR 4 Female halfling rogue 4 N Small humanoid Init +4; Senses Listen +7, Spot +6 Languages Common, Elven, Halfling AC 20, touch 15, flat-footed 20; Dodge, Mobility, uncanny dodge (+1 size, +4 Dex, +3 armor, +1 shield, +1 natural) hp 21 (4 HD) Resist evasion Fort +3, Ref +9, Will +1 (+3 against fear) Spd 20 ft. (4 squares) Melee mwk short sword +6 (1d4+1/19–20) Ranged mwk light crossbow +9 (1d6/19–20) Base Atk +3; Grp +0 Atk Options sneak attack +2d6 Combat Gear elixir of hiding, elixir of sneaking, potion of blur, 3 potions of cure light wounds, 2 tanglefoot bags Abilities Str 12, Dex 18, Con 13, Int 12, Wis 8, Cha 10 SQ trap sense +1, trapfinding Feats Dodge, Mobility Skills Balance +8, Bluff +6, Climb +4, Diplomacy +2, Disguise +0 (+2 acting), Disable Device +11, Hide +14, Intimidate +2, Jump +11, Listen +7, Move Silently +12, Open Lock +11, Search +8, Spot +6, Tumble +12 Possessions +1 leather, masterwork buckler, masterwork short sword, masterwork light crossbow, amulet of natural armor +1, backpack, waterskin, one day’s trail rations, bedroll, sack, flint and steel, masterwork thieves’ tools, hooded lantern, three pints of oil, case with 10 bolts, 10 gp Gerald CR 4 Male gnome bard 4 CG Small humanoid Init +5; Senses low-light vision; Listen +6, Spot +0 Languages Common, Draconic, Dwarven, Gnome AC 16, touch 12, flat-footed 15; +4 against giants (+1 size, +1 Dex, +4 armor) hp 25 (4 HD) Fort +3, Ref +5, Will +3; +2 against illusions Spd 20 ft.

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