By TSR Staff
Lavishly illustrated, this booklet offers important descriptions and diagrams for a number of armors, guns, and barding, in addition to vital goods of garments and gear. this can be the fundamental quantity for the well-equipped Dungeons and Dragons personality.
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Philip Athans, the recent York instances best-selling writer of Annihilation, maintains the epic saga all started in Whisper of Waves of a guy fed on by means of his obsession and pushed by means of an overpowering imaginative and prescient of what may possibly be.
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the girl stricken by the ghosts of the prior and her personal passions, she walks the effective line among sanity and insanity, and her obsession may well break the single factor she loves most.
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Silent dying stalks the Harpers of Faerûn. one after the other, individuals of the semi-secret society for stable within the nation-states are falling to a murderer's blade. Now a Harper agent and a gorgeous half-elf murderer needs to resolve the secret. in the event that they fail, they are going to be the subsequent victims.
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Extra info for Arms & Equipment Guide (AD&D 2nd Ed Rules Supplement, DMGR3)
A dark-fantasy setting requires an atmosphere of building dread, created through careful pacing and evocative description. Your players contribute too; they have to be willing to embrace the mood you're trying to evoke. Whether you want to run a full-fledged dark-fantasy campaign or a single creepy adventure, you should discuss your plans with the players ahead of time to make sure they're on board. Horror can be intense and personal, and not everyone is comfortable with such a game. Novels and game products set in Ravenloft, the Demiplane of Dread, explore dark-fantasy elements in a D&D context.
Sometimes an organization's alignment is apparent from inception, but its morality can remain ambiguous until its doctrines, policies, and traditions are revealed over time. Choose the type of organization, or use the New Organizations table to generate ideas. 8. DISCOVERY, EXPANSION , INVENTION Discoveries of new lands expand the map and change the boundaries of empires. Discoveries of new magic or technology expand the boundaries of what was once thought possible. New resources or archaeological finds create opportunity and wealth and set prospectors and power groups in motion to vie for their control.
10. MYTH AND LEGEND If wars, plagues, discoveries, and the like can be called regular world-shaking events, mythic events exceed and surpass them. A mythic event might occur as the fulfillment of an ancient or long-forgotten prophecy, or it might be an act of divine intervention. Once again, your current campaign probably provides a few ideas for the shape of this event. If you need inspiration, roll a d8 on the World-Shaking Events table, instead of the normal dlO. Address the bullet-point notes for that disaster, but magnify the result to the grandest scale you can imagine.